Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

Infernoble Knight - Renaud
Infernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

Infernoble Knight - Roland
Infernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.

Infernoble Knight Maugis
Infernoble Knight Maugis
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Infernoble Knight Ogier
Infernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

Infernoble Knight Turpin
Infernoble Knight Turpin
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

Noble Knight Custennin
Noble Knight Custennin
Noble Knight Custennin
LIGHT 4
Noble Knight Custennin
  • ATK:

  • 1000

  • DEF:

  • 2000


If you control a "Noble Arms" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon "Noble Knight Custennin" once per turn this way. A "Noble Knight" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect. ● If this card is Special Summoned: You can Normal Summon 1 "Noble Knight" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Noble Knight" monsters.

Noble Knight Drystan
Noble Knight Drystan
Noble Knight Drystan
LIGHT 4
Noble Knight Drystan
  • ATK:

  • 1800

  • DEF:

  • 800


While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, for attacks or with card effects. If a "Noble Arms" Equip Spell Card is equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.

Noble Knight Medraut
Noble Knight Medraut
Noble Knight Medraut
LIGHT 4
Noble Knight Medraut
  • ATK:

  • 1700

  • DEF:

  • 1000


This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with this effect. ● This card becomes DARK and its Level is increased by 1. Once per turn, if you control no other monsters: You can Special Summon 1 "Noble Knight" monster from your Deck in Defense Position, except "Noble Knight Medraut", and if you do, destroy 1 Equip Spell you control.

Noble Knight Artorigus
Noble Knight Artorigus
Noble Knight Artorigus
LIGHT 4
Noble Knight Artorigus
  • ATK:

  • 1800

  • DEF:

  • 1800


No one shall ever know the truth behind That fateful day. Artorigus went forth To where the brilliant sword didst lay. ‘Twas the first of many feats so great, A legend through and through. We sing of him, Artorigus, the Noble and the brave. -From the Tales of the Noble Knights

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Courageous Crimson Chevalier Bradamante
Courageous Crimson Chevalier Bradamante
Courageous Crimson Chevalier Bradamante
FIRE 1
Courageous Crimson Chevalier Bradamante
  • ATK:

  • 500

  • DEF:

  • 200


(This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.

"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

    "Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

      "Infernoble Arms - Joyeuse"
      "Infernoble Arms - Joyeuse"
      "Infernoble Arms - Joyeuse"
      Spell Equip
      "Infernoble Arms - Joyeuse"

        While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.

        Angelica's Angelic Ring
        Angelica's Angelic Ring
        Angelica's Angelic Ring
        Spell Equip
        Angelica's Angelic Ring

          Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

          Called by the Grave
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



            Tag(s):

            Camelot, Realm of Noble Knights and Noble Arms
            Camelot, Realm of Noble Knights and Noble Arms
            Camelot, Realm of Noble Knights and Noble Arms
            Spell Field
            Camelot, Realm of Noble Knights and Noble Arms

              Once per turn, if a "Noble Knight" card(s) you control would be destroyed by battle or card effect, you can destroy 1 Equip Card you control instead. During your Main Phase: You can banish this card (until the next Standby Phase), and if you do, place 1 "Noble Knights of the Round Table" from your hand, Deck, or GY, face-up in your Field Zone, then you can Special Summon 1 "Artorigus" monster, or add to your hand 1 "Noble Arms" card, from your Deck or GY. You can only use this effect of "Camelot, Realm of Noble Knights and Noble Arms" once per turn.

              Forbidden Droplet
              Forbidden Droplet
              Forbidden Droplet
              Spell Quick
              Forbidden Droplet

                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                Tag(s):

                Harpie's Feather Duster
                Harpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.



                  Tag(s):

                  Heritage of the Chalice
                  Heritage of the Chalice
                  Heritage of the Chalice
                  Spell Normal
                  Heritage of the Chalice

                    Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

                    Noble Arms - Caliburn
                    Noble Arms - Caliburn
                    Noble Arms - Caliburn
                    Spell Equip
                    Noble Arms - Caliburn

                      You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.

                      Noble Arms - Gallatin
                      Noble Arms - Gallatin
                      Noble Arms - Gallatin
                      Spell Equip
                      Noble Arms - Gallatin

                        You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.

                        Noble Arms Museum
                        Noble Arms Museum
                        Noble Arms Museum
                        Spell Field
                        Noble Arms Museum

                          All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

                          Noble Knights of the Round Table
                          Noble Knights of the Round Table
                          Noble Knights of the Round Table
                          Spell Field
                          Noble Knights of the Round Table

                            During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your Graveyard and/or you control; ● 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. ● 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. ● 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. ● 12: Draw 1 card.

                            Reinforcement of the Army
                            Reinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                              Extra Deck

                              Flametongue the Burning Blade
                              Flametongue the Burning Blade
                              Flametongue the Burning Blade
                              FIRE
                              Flametongue the Burning Blade
                              • ATK:

                              • 1400

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 FIRE monsters Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can only use this effect of "Flametongue the Burning Blade" once per turn.

                              Promethean Princess, Bestower of Flames
                              Promethean Princess, Bestower of Flames
                              Promethean Princess, Bestower of Flames
                              FIRE
                              Promethean Princess, Bestower of Flames
                              • ATK:

                              • 2700

                              • LINK-3

                              Link Arrow:

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Angelica, Princess of Noble Arms
                              Angelica, Princess of Noble Arms
                              Angelica, Princess of Noble Arms
                              FIRE 5
                              Angelica, Princess of Noble Arms
                              • ATK:

                              • 1200

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                              Infernoble Knight Emperor Charles
                              Infernoble Knight Emperor Charles
                              Infernoble Knight Emperor Charles
                              FIRE 9
                              Infernoble Knight Emperor Charles
                              • ATK:

                              • 3000

                              • DEF:

                              • 200


                              1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                              Infernoble Knight Captain Roland
                              Infernoble Knight Captain Roland
                              Infernoble Knight Captain Roland
                              FIRE 5
                              Infernoble Knight Captain Roland
                              • ATK:

                              • 2000

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                              Heroic Champion - Magnum Excalibur
                              Heroic Champion - Magnum Excalibur
                              Heroic Champion - Magnum Excalibur
                              LIGHT
                              Heroic Champion - Magnum Excalibur
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 4 Warrior monsters If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.

                              Sacred Noble Knight of King Artorigus
                              Sacred Noble Knight of King Artorigus
                              Sacred Noble Knight of King Artorigus
                              LIGHT
                              Sacred Noble Knight of King Artorigus
                              • ATK:

                              • 2200

                              • DEF:

                              • 2200


                              2 Level 5 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other monster on the field; destroy that target. If this card is sent from the field to the Graveyard: You can target 1 Level 4 or higher "Noble Knight" monster in your Graveyard; Special Summon that target.

                              Sacred Noble Knight of King Custennin
                              Sacred Noble Knight of King Custennin
                              Sacred Noble Knight of King Custennin
                              LIGHT
                              Sacred Noble Knight of King Custennin
                              • ATK:

                              • 1500

                              • DEF:

                              • 2500


                              2+ Level 4 "Noble Knight" monsters You can detach any number of materials from this card, then target that many cards your opponent controls; return them to the hand. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except "Sacred Noble Knight of King Custennin", and if you do, attach this card from the GY to that monster as material. (This is treated as an Xyz Summon.) You can only use each effect of "Sacred Noble Knight of King Custennin" once per turn.

                              Main: 57 Extra: 15

                              2 cardArcana Triumph Joker 2 cardArcana Triumph Joker
                              Arcana Triumph Joker
                              LIGHT 10
                              Arcana Triumph Joker
                              • ATK:

                              • -1

                              • DEF:

                              • 2500


                              If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.


                              3 cardCard Breaker 3 cardCard Breaker
                              Card Breaker
                              LIGHT 2
                              Card Breaker
                              • ATK:

                              • 100

                              • DEF:

                              • 900


                              This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard.


                              2 cardImperial Bower 2 cardImperial Bower
                              Imperial Bower
                              LIGHT 4
                              Imperial Bower
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.


                              2 cardJoker's Knight 2 cardJoker's Knight
                              Joker's Knight
                              LIGHT 5
                              Joker's Knight
                              • ATK:

                              • 2000

                              • DEF:

                              • 1400


                              You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


                              3 cardKaiza the Hidden Star 3 cardKaiza the Hidden Star
                              Kaiza the Hidden Star
                              EARTH 5
                              Kaiza the Hidden Star
                              • ATK:

                              • 1000

                              • DEF:

                              • 2100


                              You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.


                              3 cardKing's Knight 3 cardKing's Knight
                              King's Knight
                              LIGHT 4
                              King's Knight
                              • ATK:

                              • 1600

                              • DEF:

                              • 1400


                              When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.


                              2 cardMarauding Captain
                              2 cardMarauding Captain
                              Marauding Captain
                              EARTH 3
                              Marauding Captain
                              • ATK:

                              • 1200

                              • DEF:

                              • 400


                              Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.


                              2 cardNoble Knight Gawayn 2 cardNoble Knight Gawayn
                              Noble Knight Gawayn
                              LIGHT 4
                              Noble Knight Gawayn
                              • ATK:

                              • 1900

                              • DEF:

                              • 500


                              If you control a LIGHT Normal Monster, you can Special Summon this card (from your hand) in Defense Position.


                              2 cardNoble Knight Joan 2 cardNoble Knight Joan
                              Noble Knight Joan
                              LIGHT 4
                              Noble Knight Joan
                              • ATK:

                              • 1900

                              • DEF:

                              • 1300


                              If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.


                              2 cardTodoroki the Earthbolt Star 2 cardTodoroki the Earthbolt Star
                              Todoroki the Earthbolt Star
                              EARTH 6
                              Todoroki the Earthbolt Star
                              • ATK:

                              • 2100

                              • DEF:

                              • 0


                              You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.


                              3 cardJack's Knight 3 cardJack's Knight
                              Jack's Knight
                              LIGHT 5
                              Jack's Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 1000


                              A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                              3 cardQueen's Knight 3 cardQueen's Knight
                              Queen's Knight
                              LIGHT 4
                              Queen's Knight
                              • ATK:

                              • 1500

                              • DEF:

                              • 1600


                              This knight catches her opponents off guard, dominating them with swift yet graceful attacks.


                              2 cardTune Warrior 2 cardTune Warrior
                              Tune Warrior
                              EARTH 3
                              Tune Warrior
                              • ATK:

                              • 1600

                              • DEF:

                              • 200


                              The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


                              2 cardComrade Swordsman of Landstar 2 cardComrade Swordsman of Landstar
                              Comrade Swordsman of Landstar
                              EARTH 3
                              Comrade Swordsman of Landstar
                              • ATK:

                              • 500

                              • DEF:

                              • 1200


                              All Warrior-Type monsters you control gain 400 ATK.


                              3 cardDisguise, the Copycat Hero 3 cardDisguise, the Copycat Hero
                              Disguise, the Copycat Hero
                              LIGHT 4
                              Disguise, the Copycat Hero
                              • ATK:

                              • 1400

                              • DEF:

                              • 1200


                              If you have an Equip Spell in your field or GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Cursed Copycat Noble Arms" from your Deck to your hand. While this card is equipped with an Equip Card: You can target 1 non-Tuner Warrior monster on the field with a Level; this card's Level, also its name, become the same as that monster's until the End Phase. You can only use each effect of "Disguise, the Copycat Hero" once per turn.


                              3 cardCursed Copycat Noble Arms 3 cardCursed Copycat Noble Arms
                              Cursed Copycat Noble Arms
                              Spell Equip
                              Cursed Copycat Noble Arms

                                The equipped monster gains 200 ATK/DEF for each Equip Spell in your field and GY. While this card is equipped to a Warrior monster: You can activate this effect; you cannot Special Summon for the rest of this turn, except Warrior monsters, also Special Summon 1 Warrior monster with the same Attribute and Level as the equipped monster but a different name from your Deck, and if you do, equip it with this card, then destroy the monster this card was equipped to. You can only use this effect of "Cursed Copycat Noble Arms" once per turn.


                                2 cardDouble Summon 2 cardDouble Summon
                                Double Summon
                                Spell Normal
                                Double Summon

                                  You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                  1 cardFeast of the Wild LV5 1 cardFeast of the Wild LV5
                                  Feast of the Wild LV5
                                  Spell Normal
                                  Feast of the Wild LV5

                                    Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


                                    1 cardReinforcement of the Army
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      1 cardReinforcement of the Army's Troops 1 cardReinforcement of the Army's Troops
                                      Reinforcement of the Army's Troops
                                      Spell Continuous
                                      Reinforcement of the Army's Troops

                                        When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.


                                        3 cardRoyal Straight 3 cardRoyal Straight
                                        Royal Straight
                                        Spell Quick
                                        Royal Straight

                                          Send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY, then Special Summon 1 monster from your hand, Deck, Extra Deck, or GY that mentions all of "Queen's Knight", "King's Knight", and "Jack's Knight".


                                          2 cardStar Changer 2 cardStar Changer
                                          Star Changer
                                          Spell Quick
                                          Star Changer

                                            Target 1 face-up monster on the field and activate 1 of these effects; ● Increase that target's Level by 1. ● Reduce that target's Level by 1.


                                            2 cardThe A. Forces 2 cardThe A. Forces
                                            The A. Forces
                                            Spell Continuous
                                            The A. Forces

                                              All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.


                                              3 cardUnexpected Dai 3 cardUnexpected Dai
                                              Unexpected Dai
                                              Spell Normal
                                              Unexpected Dai

                                                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                                1 cardCourt of Cards 1 cardCourt of Cards
                                                Court of Cards
                                                Trap Continuous
                                                Court of Cards

                                                  If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.


                                                  2 cardMirror Force
                                                  2 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    3 cardArcana Knight Joker 3 cardArcana Knight Joker
                                                    Arcana Knight Joker
                                                    LIGHT 9
                                                    Arcana Knight Joker
                                                    • ATK:

                                                    • 3800

                                                    • DEF:

                                                    • 2500


                                                    "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                    2 cardFerocious Flame Swordsman 2 cardFerocious Flame Swordsman
                                                    Ferocious Flame Swordsman
                                                    FIRE
                                                    Ferocious Flame Swordsman
                                                    • ATK:

                                                    • 1300

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom-Left


                                                    2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                    2 cardColossal Fighter 2 cardColossal Fighter
                                                    Colossal Fighter
                                                    DARK 8
                                                    Colossal Fighter
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 1000


                                                    1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                    2 cardX-Saber Wayne 2 cardX-Saber Wayne
                                                    X-Saber Wayne
                                                    EARTH 5
                                                    X-Saber Wayne
                                                    • ATK:

                                                    • 2100

                                                    • DEF:

                                                    • 400


                                                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.


                                                    2 cardComics Hero King Arthur 2 cardComics Hero King Arthur
                                                    Comics Hero King Arthur
                                                    EARTH
                                                    Comics Hero King Arthur
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 1200


                                                    2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.


                                                    1 cardHeroic Champion - Excalibur 1 cardHeroic Champion - Excalibur
                                                    Heroic Champion - Excalibur
                                                    LIGHT
                                                    Heroic Champion - Excalibur
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                                    1 cardHeroic Champion - Magnum Excalibur 1 cardHeroic Champion - Magnum Excalibur
                                                    Heroic Champion - Magnum Excalibur
                                                    LIGHT
                                                    Heroic Champion - Magnum Excalibur
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 Warrior monsters If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.


                                                    2 cardNumber 10: Illumiknight 2 cardNumber 10: Illumiknight
                                                    Number 10: Illumiknight
                                                    LIGHT
                                                    Number 10: Illumiknight
                                                    • ATK:

                                                    • 2400

                                                    • DEF:

                                                    • 2400


                                                    3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; send 1 card from your hand to the Graveyard, and if you do, draw 1 card.


                                                    tcg
                                                    Infernoble Knight
                                                    5







                                                    https://ygovietnam.com/
                                                    Top